#157470: "Make ELO fairer more consistently for lower ranked players in "Century: Spice Road""
どうしましたか?以下から選んでください
どうしましたか?以下から選んでください
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. -
• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Brave
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Brave
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• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. • あなたのブラウザは何ですか?
Brave
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• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. • あなたのブラウザは何ですか?
Brave
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• BGAで正しく実装されていないルールはどの部分ですか?
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. -
• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Brave
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• やりたかったゲームアクションは何ですか?
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. -
• このゲームアクションを引き起こす為に何を試みましたか?
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• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Brave
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• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. -
• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Brave
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• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. • あなたのブラウザは何ですか?
Brave
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Brave
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. • あなたのブラウザは何ですか?
Brave
報告履歴
I haven't tracked this precisely - I am reporting based on what I've noticed, but have not written down specific cases. I just pulled the table number from my history and otherwise am going by memory. I have seen this happen several times.
報告に書き加える
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
