#151837: "Rework the card selection process"
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Right now you have to select a card, click choose this card, then click the card again, then click a message to get to the possible main action and then you click the possible main action.
I suggest you play the card you click and get the main action benefits directly if there is no choice, otherwise the possible choices for the main action gets presented directly, you click what you want and then confirm the end of the turn. This solution would also need an undo/reset turn button. • あなたのブラウザは何ですか?
Google Chrome v131
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An undo/reset turn is not easy to implement, and even to design. You shouldn't be able to reset after drawing a card for instance. Even playing a card leaks info to your opponent, except if we reworked the process completely so the actions would only be local until the turn is done. But I'm not willing to do that, it's too big of a rewrite.
Now I get that successive actions can feel cumbersome.
I'd like to keep the "select then confirm" process, because clicking on a card to see it zoomed in is useful, and it would be bad if clicking suddenly made you do an action. We need to keep the UX consistent and not surprise users in such ways.
What I could do however is keep the just played card selected if it has abilities you can use, so you don't have to click on the card again to activate an ability. It's a small change but I think it would solve a big part of the "clickfest" feeling.
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