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ジャスト・デザート(Just Desserts)の報告
#150706: "Solo Mode: Won, but still said Loser"
wontfix: このバグが修正されることはありません
3
どういった内容ですか?
どうしましたか?以下から選んでください
表示バグ: 表示されるゲームの情報が間違っている(ゲーム上の重要事項を表示していない)
詳細
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
I am reporting this for another player who reported it to me. They served all the guests in solo mode (I confirmed this in the record), but it still said they lost the game.• あなたのブラウザは何ですか?
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報告履歴
Laurie_Menke • バグは未だ開発者によって再現できていません:
2024年12月24日 3:45 • I hope you have a very Merry Christmas, Séverine!
Laurie from Looney Labs
Laurie from Looney Labs
Asame-Ildi • バグは未だ開発者によって再現できていません:
2025年 1月 3日 2:24 • Thos is the first time I served everyone in Solo mode, but it said I losed the game.
I use the BGA app on Android with Chrome, so I don't have F5, but made a refresh, and didn't change anything.
Screenshot: imgur.com/a/I7C7dFY
I use the BGA app on Android with Chrome, so I don't have F5, but made a refresh, and didn't change anything.
Screenshot: imgur.com/a/I7C7dFY
_Atheneum_ • バグは未だ開発者によって再現できていません:
2025年 1月27日 22:09 •
2025年 1月28日 9:58 • I had the same problem as written above: in Solo mode I served all the guests and still I did not win.
Mizutismask • このバグが修正されることはありません:
2025年 1月28日 10:02 • This is not something we can fix because of how BGA figures the winner. It always make it the biggest score, but in this game, the goal is to get the less points possible, that’s why we have to use negative scores to get correct statistics and comparison. Then it understands that a positive score is a win, and a negative is a loss.
So you’ll always get a looser appreciation, but it does not matter, because that’s the rank associated to the score that matters.
So you’ll always get a looser appreciation, but it does not matter, because that’s the rank associated to the score that matters.
CelestialTiger888 • このバグが修正されることはありません:
2025年 3月19日 1:32 • Good afternoon.
On the Solo mode, I have to agree there should be a better way with the outcome. The game is wonderful, and the mechanism works wonderfully.
However, if the only way to Victory is a "Perfect Game," it's very frustrating. Having a game with one Customer left, and still a Defeat is the worst.
Could the system please be adjusted to score the count for Customers achieved instead, which would yield a positive number, and from there, a Solo player can achieve a Victory for a specified number of Customers gained? I'm sure a lot of players would appreciate it. Thank you.
On the Solo mode, I have to agree there should be a better way with the outcome. The game is wonderful, and the mechanism works wonderfully.
However, if the only way to Victory is a "Perfect Game," it's very frustrating. Having a game with one Customer left, and still a Defeat is the worst.
Could the system please be adjusted to score the count for Customers achieved instead, which would yield a positive number, and from there, a Solo player can achieve a Victory for a specified number of Customers gained? I'm sure a lot of players would appreciate it. Thank you.
Mizutismask • このバグが修正されることはありません:
2025年 3月19日 10:19 • I totally agree, and suggested a positive count to the publisher too, but he did not agree, so there is nothing I can do. Maybe you could reach them.
The thing is you would then always win, which is not ideal either. The rank is what matters here.
The thing is you would then always win, which is not ideal either. The rank is what matters here.
報告に書き加える
このバグを再現するため、またはあなたの提案を理解するために、ここに関連性があると思われるものを追加してください:
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。