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ポーション・オブ・アゼルランド(Potions of Azerland)の報告
#145905: "Consider changing the foraging user interface"
rejected: 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています
1
どういった内容ですか?
どうしましたか?以下から選んでください
提案:次項がゲームを大きく改善すると思われる
詳細
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• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
Could the UI be changed so that you select what you want to keep rather than selecting what you want to discard?
• あなたのブラウザは何ですか?
Google Chrome v130
報告履歴
2024年Nov19日 0:38 •
Galeelox • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2024年Nov20日 10:27 • That's how I did it originally. But the publisher wanted us to have a clear idea of what we were left with in the end.
TheInquisitor • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2024年Nov20日 13:09 • > That's how I did it originally. But the publisher wanted us to have a clear idea of what we were left with in the end.
Sure, but there's no need to remove the dice that were selected.
For example, we could present the four dice (red, blue, blue, purple) then have counters where you can click +/- to decide which ones you want to keep (kind of like how it's done in Cosmoctopus).
Alternatively, when a dice has been selected there could be an outline around it to show it has been selected and is what will be kept.
You could also show the selection on top and when you click on them a new row appears that shows the selected die.
I feel there are many other ways that the UI could be implemented.
Sure, but there's no need to remove the dice that were selected.
For example, we could present the four dice (red, blue, blue, purple) then have counters where you can click +/- to decide which ones you want to keep (kind of like how it's done in Cosmoctopus).
Alternatively, when a dice has been selected there could be an outline around it to show it has been selected and is what will be kept.
You could also show the selection on top and when you click on them a new row appears that shows the selected die.
I feel there are many other ways that the UI could be implemented.
lefalaf • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2025年Mar1日 20:58 • It's a shame they didn't let you keep what you did originally which would have been so much more intuitive. Now I find myself misclicking and making errors as negative selection isn't as natural.
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