#132046: "Vill-Villaremen graphic interface"
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どうしましたか?以下から選んでください
どうしましたか?以下から選んでください
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| # | Status | Votes | Game | Type | Title | Last update |
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. -
• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Mozilla v5
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Mozilla v5
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. • あなたのブラウザは何ですか?
Mozilla v5
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• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. • あなたのブラウザは何ですか?
Mozilla v5
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• BGAで正しく実装されていないルールはどの部分ですか?
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. -
• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Mozilla v5
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• やりたかったゲームアクションは何ですか?
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. -
• このゲームアクションを引き起こす為に何を試みましたか?
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• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Mozilla v5
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. -
• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Mozilla v5
-
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. • あなたのブラウザは何ですか?
Mozilla v5
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Mozilla v5
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. • あなたのブラウザは何ですか?
Mozilla v5
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- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
