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#13021: "Elo 400: create a threshold between strong players and expert players"
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The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• あなたのブラウザは何ですか?
Mozilla v5
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Woodruff • この提案はまだ開発者によって解析されていません:
2019年 7月11日 23:38 • This is justified by the fact that the relative strength between players is proportional to the difference of the Elo. So all classes should be equal in length. Since average players range between 100 - 200 and good between 200 - 300, this logic should be continued 100 by 100.
Woodruff • この提案はまだ開発者によって解析されていません:
2020年 4月20日 12:08 • In Race for the Galaxy, I wish I could filter players above 400 because I know I don't stand a chance against them ^^
Woodruff • この提案はまだ開発者によって解析されていません:
2020年 4月20日 12:09 • If you are interested, here's a post which goes into more details: boardgamearena.com/forum/viewtopic.php?f=9&t=15155
Feel free to debate!
Feel free to debate!
compte obelète • この提案はまだ開発者によって解析されていません:
2020年 6月 7日 15:28 •
2020年 9月18日 18:31 • Well, I never reached strong elo (300), but my max was 277 elo (saboteur)
Woodruff • この提案はまだ開発者によって解析されていません:
2020年 9月19日 23:54 • Yep, that distinction is relevant when the game is popular, that is there are many 300-ish Elo and many 400-ish Elo, like in Chess, Race for the Galaxy or the game you told Rallyman GT.
compte obelète • この提案はまだ開発者によって解析されていません:
2020年 9月27日 15:28 • The newers Elo's levels will be for the 400-500 "very strong" and for the 600-700 "apprentice-masters"
JollyBird • この提案はまだ開発者によって解析されていません:
2020年11月 9日 8:51 • Yes make ELO ranks continue 100 by 100 so also 300-400 and 400-500 and so on; for all games.
FunKyMonx • この提案はまだ開発者によって解析されていません:
2020年12月18日 10:53 •
2021年 1月29日 14:02 • I am used to various chess website where the ELO actually is able to differentiate between players. On this website me and all my friends are mostly stuck at a rating of 100. In chess ELO this value is mostly around 1000, so times 10. My advice: build a real ELO system that actually means something to beginners and experts alike.
FunKyMonx • この提案はまだ開発者によって解析されていません:
2021年 1月30日 19:16 • Sounds logical, but it's only an ELO label. It doesn't affect anything else except perception of categories
Woodruff • この提案はまだ開発者によって解析されていません:
2021年 2月 1日 18:11 • @FunKyMonx: not only. Introducing this new "label" enables you to filter people in or out "who have that label", to improve matchmaking if you wish so.
ebrabel • この提案はまだ開発者によって解析されていません:
2021年 2月14日 9:51 •
2021年 2月19日 17:13 • Please, please, please action this request asap. It's so frustrating not being able to properly filter opponents, instead having to leave the table open and then refuse to play with players below 400 (for example).
lus • この提案はまだ開発者によって解析されていません:
2021年 5月31日 19:23 • pohybuji se ELO 150-250 a nejsem schopný porazit někoho nad 300, vždy to SW nějak zařídí aby vyhrál hráč nad 300, při jednotlivý hře můžu takt silného hráče odmítnout, ale na turnaji to nejde, je to diskriminace
ebrabel • この提案はまだ開発者によって解析されていません:
2021年11月 8日 10:29 • Yes! Why on earth hasn't this been implemented yet?! Such a simple update, but would make finding suitable partners to play with much, much better! Please action this asap.
Wreckage • この提案はまだ開発者によって解析されていません:
2021年11月21日 20:07 • There also needs to be another rank at 600. One problem is in some games players reach 2000 elo and to give ranks for each 100 elo in impractical.
One added suggestion is that once you reach a level in a game, you keep your highest label even if your elo drops back down. So if you reached master, you would always be identified as a master from that point on. The new player bonus would need to be turned down since most players reach their highest rank in their first 20 games because of the crazy bonuses.
One added suggestion is that once you reach a level in a game, you keep your highest label even if your elo drops back down. So if you reached master, you would always be identified as a master from that point on. The new player bonus would need to be turned down since most players reach their highest rank in their first 20 games because of the crazy bonuses.
jackg_tor • この提案はまだ開発者によって解析されていません:
2021年12月23日 23:45 •
2021年12月24日 9:17 • New 400-500 and 600-700 ranges would be nice improvements but i think the better suggestion was mentioned in Woodruff's thread, referred to above. Instead of allowing people to restrict games by arbitrarily defined levels, allow restrictions by a user-chosen ELO range, as the Boite a Jeux web site does. If that were done, the levels would not be relevant except as convenient labels.
This suggestion is 2.5 years old, has the 7th-highest number of votes (303) and yet has no acknowledgement from the BGA team. It would be great if this could get some attention.
This suggestion is 2.5 years old, has the 7th-highest number of votes (303) and yet has no acknowledgement from the BGA team. It would be great if this could get some attention.
jackg_tor • この提案はまだ開発者によって解析されていません:
2021年12月25日 1:51 • I still think that this should be done but I now have a work-around. You can use the presentation comments (replace "(no presentation yet)") with a comment indicating the minimum Elo level that you would like joiners to have. Of course, not everyone will notice the comment but expelling people that are too low is also an option, although not a particularly friendly one.
King of Games • この提案はまだ開発者によって解析されていません:
2022年 1月15日 20:42 • This is kind of dumb. You already know that 450 is higher than 350. If you're playing at 450 rank, then you certainly can figure out which number is bigger without it having a different rank name.
TanyaTT • この提案はまだ開発者によって解析されていません:
2022年 1月18日 6:30 • Yes, ELO and player level needs to be recalibrated for particular games. There are specific games where the ELO & levels match players well, and ones in which it is noticeably imbalanced.
Seasons is a good example. Seasons ELO alogrithm needs to be recalibrated.
I might have a very close or higher ELO than a player that has played 7-10 times more games than I, in a game where experience really matters and the player is actually much better than I. It happens all the time and it makes it very hard for me to end up in games with people who are playing close to my level. I lose virtually all the games and yet my ELO stays the same and I continue to end up paired with people who've played 1000 games to my 100.
Seasons is a good example. Seasons ELO alogrithm needs to be recalibrated.
I might have a very close or higher ELO than a player that has played 7-10 times more games than I, in a game where experience really matters and the player is actually much better than I. It happens all the time and it makes it very hard for me to end up in games with people who are playing close to my level. I lose virtually all the games and yet my ELO stays the same and I continue to end up paired with people who've played 1000 games to my 100.
JeroenDemeyer • この提案はまだ開発者によって解析されていません:
2022年 1月25日 23:26 • > I lose virtually all the games and yet my ELO stays the same
If you really lose virtually all the games, your Elo would go down (not below 100). The fact that your Elo stays roughly the same indicates that your Elo is on the correct level.
I suspect there may also be an issue of real-time versus turn-based games. For example, I'm very much a turn-based player. I play much worse under time pressure, so my relatively high Elo might not mean much in a real-time game.
If you really lose virtually all the games, your Elo would go down (not below 100). The fact that your Elo stays roughly the same indicates that your Elo is on the correct level.
I suspect there may also be an issue of real-time versus turn-based games. For example, I'm very much a turn-based player. I play much worse under time pressure, so my relatively high Elo might not mean much in a real-time game.
KongKing123 • この提案はまだ開発者によって解析されていません:
2022年 1月27日 15:01 •
2022年 7月 7日 23:29 • @King of Games: your comment is kind of dumb. This is about matchmaking and table restrictions.
KongKing123 • この提案はまだ開発者によって解析されていません:
2022年11月 4日 22:46 •
iris • この提案はまだ開発者によって解析されていません:
2022年12月20日 17:07 • I think this is a very good idea.
Along with this idea, 600elo and 700elo also need to be broadly distinguished. If you organize all the colors differently for every 100 units of elo, the motivation for elo climbing will be strong.
0: Iron
100: Bronze
200: Silver
300: Gold
400: Platinum
500: Diamond
600: Master
700: Grandmaster
Along with this idea, 600elo and 700elo also need to be broadly distinguished. If you organize all the colors differently for every 100 units of elo, the motivation for elo climbing will be strong.
0: Iron
100: Bronze
200: Silver
300: Gold
400: Platinum
500: Diamond
600: Master
700: Grandmaster
bananasplay • この提案はまだ開発者によって解析されていません:
2023年 1月 2日 7:47 • "Over 3 years without a response."
This seems to be standard MO for BGA for documented bugs and reasonable suggestion such as this one.
...meanwhile BGA admin continue to implement things that literally no one asked for, like a gaudy new game-listing page and more restrictive table options. :-O :-(
This seems to be standard MO for BGA for documented bugs and reasonable suggestion such as this one.
...meanwhile BGA admin continue to implement things that literally no one asked for, like a gaudy new game-listing page and more restrictive table options. :-O :-(
GhenaW • この提案はまだ開発者によって解析されていません:
2023年 1月11日 12:16 • My problem is happening most of the times, it seems casualy but very strange
Wreckage • この提案はまだ開発者によって解析されていません:
2023年 1月15日 7:59 • It would be a nice option to restrict the table to any minimum/maximum ELO, by typing it in.
blockmonoid • この提案はまだ開発者によって解析されていません:
2023年 5月31日 19:06 • Replying just to keep this bug active. It's an easy thing to implement and clearly has a large number of users in favor of it.
shomai • この提案はまだ開発者によって解析されていません:
2023年 8月26日 18:50 •
2023年10月 6日 13:04 •
Tony_the_Yogi • この提案はまだ開発者によって解析されていません:
2023年10月16日 13:58 • I'd like a Trophy for reaching 400 ELOs. I have 100 ELO trophy, 200 ELO trophy, 300 ELO trophy and the hardest one to reach yet, the 400 ELO mark gives no trophy? Surely BGA could create one...please :-)
Malo77 • この提案はまだ開発者によって解析されていません:
2023年12月30日 15:49 • A free elo filter option when creating a game would be nice and probably enough.
As said before allow restricting tables to any minimum/maximum ELO, by typing it in is a must.
It is flexible so it can adapt to any game / elo range and needs. Would be so nice !
As said before allow restricting tables to any minimum/maximum ELO, by typing it in is a must.
It is flexible so it can adapt to any game / elo range and needs. Would be so nice !
Tony_the_Yogi • この提案はまだ開発者によって解析されていません:
2024年 6月27日 3:39 • A 400 ELO Trophy/Badge would be great! The leap from 300 to 500 is huge and 400 deserves to be recognized.
blackcat91 • この提案はまだ開発者によって解析されていません:
2024年 9月 1日 22:51 • Good suggestions here, the option to restrict table access to player chosen ELO range should definitely by implemented. Adding a new ELO rank at 400 will be nice, Hope it will be looked at by the developers one day.
menettm • この提案はまだ開発者によって解析されていません:
2024年11月13日 5:20 • If for 400-499 ELO, a new level for VERY STRONG player is added then a 600-699 HYPER EXPERT must also be created. ;-)
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