#128531: "Mines are not in Player's Local Space, but they look like they are"
どうしましたか?以下から選んでください
どうしましたか?以下から選んでください
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| # | Status | Votes | Game | Type | Title | Last update |
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty -
• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Mozilla v5
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Mozilla v5
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty • あなたのブラウザは何ですか?
Mozilla v5
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• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty • あなたのブラウザは何ですか?
Mozilla v5
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• BGAで正しく実装されていないルールはどの部分ですか?
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty -
• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Mozilla v5
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• やりたかったゲームアクションは何ですか?
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty -
• このゲームアクションを引き起こす為に何を試みましたか?
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• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Mozilla v5
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty -
• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Mozilla v5
-
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty • あなたのブラウザは何ですか?
Mozilla v5
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Mozilla v5
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty • あなたのブラウザは何ですか?
Mozilla v5
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報告に書き加える
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- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
