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アズール:サマーパビリオン(Azul: Summer Pavilion)の報告
#126627: "Hard to see placed tiles"
implemented: この提案は実行されました
14
どういった内容ですか?
どうしましたか?以下から選んでください
提案:次項がゲームを大きく改善すると思われる
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• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
I'm finding it hard to tell when a slot has been occupied. I'm looking mainly for the omission of the number of required tiles in order to fill a slot, because the placed tile icon is too similar to the design of an unplaced tile.
• あなたのブラウザは何ですか?
Mozilla v5
報告履歴
2024年Jun7日 18:45 •
Chutch • この提案はまだ開発者によって解析されていません:
2024年Jun7日 22:09 • I feel like this is valid. Not sure how to remedy it, but I have had the same issue.
thoun • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2024年Jun7日 22:11 • One solution I see would be to show a visible number when the slots are not taken. It will be easier to read them when you can play, and you'll know the slot is not taken if you see this number.
Rarabel • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2024年Jun10日 22:04 •
2024年Jun11日 22:25 • One solution I would suggest is to make the board spaces much more faded (can be just a question of lowering opacity). Came here to submit the same issue. The tiles and the board spaces are the same color and in 2d it's extremely frustrating.
4everblessed • この提案は実行されました:
2024年Jun12日 19:50 • I'm struggling to differentiate where tiles are on the board. I agree with the suggestion maybe to fade the background more, creating a higher contrast. Not a fan of fashing tiles. Thank you.
Chutch • この提案は実行されました:
2024年Jun13日 11:35 • My wife has a red/green color blind deficiency. The new style of numbers helped her a lot. She wound up beating me. Please, bring the old style back! Haha. Just kidding. Thank you for your thoughtful considerations and implementations. Excited for this game to reach the community.
KF_Greens_508 • この提案は実行されました:
2024年Jun21日 18:20 • I just played this game for the first time and I was really struggling differentiating placed tiles vs empty spaces. Came here to see if anyone had raised this. Surprised to see something had been implemented, I never even noticed the numbers were disappearing as tiles were placed. Went back to watch an in progress game so see how it worked and agree that it’s helpful, but it’s hard since so many of the same number are close to each other. Visually, I think it could still be really improved by changing the contrast- making the tiles brighter/shinier and making the board duller/grayer. Maybe play with the outline of the tile or something to visually give it height? Overall, fantastic game and really enjoying it!
RetroFlav2000 • この提案は実行されました:
2024年Jun22日 8:03 • Even with the latest implementation, I'm still struggling to tell the difference between which tiles have been placed and which haven't. I NEED greater colour contrast PLEASE.
walkie • この提案は実行されました:
2024年Jul15日 18:12 • The difference between placed and unplaced tiles is still way too subtle in my opinion. It is very hard to tell where tiles have been placed and where they haven't.
I agree with other commenters that fading the background more to create a higher contrast could be a good solution.
I agree with other commenters that fading the background more to create a higher contrast could be a good solution.
SalmonTooth • この提案は実行されました:
2024年Aug15日 17:24 • This is still a huge issue, even with the numbers only on available slots. Please desaturate the colors on the board to make this game playable. It's how the original Azul works.
Swfcdan • この提案は実行されました:
2024年Sep2日 18:17 • Agree with the above, still a problem as the colours are too similar and don't want to be looking for the small numbers each time.
janlugt • この提案は実行されました:
2024年Sep22日 22:02 • Agree that this is still an issue, you have to look very carefully to see which tiles are placed already. In the physical game it's much easier to see. +1 for desaturating the colors on the board, I think that will help a lot.
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