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ズーキーパー(Zookeepers)の報告
#124258: "No actions"
implemented: この提案は実行されました
1
どういった内容ですか?
どうしましたか?以下から選んでください
提案:次項がゲームを大きく改善すると思われる
詳細
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
My opponent was somehow able click his way into a situation when he had 0 resources AND he fired all the keepers along with the animals that he had saved, thus leaving him with no means of gaining more resources.
I am sure all the moves were legal and nobody would probably do that in a physical game, but in a digital game a player can be left with essential no moves.
An option will be a warning before a player discard their last keeper with saved animals?
• あなたのブラウザは何ですか?
Google Chrome v125
報告履歴
2024年 5月18日 7:21 •
Fearinn • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2024年 5月18日 17:13 • We've antecipated this scenario. It should've been blocked by an error, so this is actually a bug. I'm gonna investigate it, thanks!
Fearinn • この提案は実行されました:
2024年 5月18日 20:15 • After some investigation, I'm almost certain there was no bug. What most likely happened is that your opponent quit the match when he had 1 resource in hand. When a player quits, all their resources are returned to the bag. As his turns will be automatically skipped, there would be no actions anyway.
I've just added a message to make it more clear when that's the case.
Please let me know if you have any info that indicates I'm wrong.
I've just added a message to make it more clear when that's the case.
Please let me know if you have any info that indicates I'm wrong.
parsonii • この提案は実行されました:
2024年 5月18日 20:43 • You are right. He did have one resource remaining when he quit the game. But one white resource would not allow him to save an animal and he had no means of gaining more resources to get himself out of that situation.
I am really thinking more along the line that the game needs to have a situation that will prevent that or some mechanism for a player to potentially dig themselves out of that hole. Maybe gain min 1 resource or a rule that a player may not discard the last keeper with animal saved.
In either case, it's more a game mechanism than the implementation. Thank you for looking into it. :)
I am really thinking more along the line that the game needs to have a situation that will prevent that or some mechanism for a player to potentially dig themselves out of that hole. Maybe gain min 1 resource or a rule that a player may not discard the last keeper with animal saved.
In either case, it's more a game mechanism than the implementation. Thank you for looking into it. :)
Fearinn • この提案は実行されました:
2024年 5月18日 22:39 • One white resource would allow him to save an animal, due to the conservation fund rule (1 white = 2 red/green). As long as the implementation works as expected, the players will never become unable to continue the match.
That doesn't mean they can't put themselves in very bad situations, but I guess that's part of the game.
That doesn't mean they can't put themselves in very bad situations, but I guess that's part of the game.
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