#108927: "Make standard (merciless) scoring method optional"
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詳細
• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Mozilla v5
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Mozilla v5
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• あなたのブラウザは何ですか?
Mozilla v5
• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• あなたのブラウザは何ですか?
Mozilla v5
• BGAで正しく実装されていないルールはどの部分ですか?
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Mozilla v5
• やりたかったゲームアクションは何ですか?
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• このゲームアクションを引き起こす為に何を試みましたか?
• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Mozilla v5
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Mozilla v5
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• あなたのブラウザは何ですか?
Mozilla v5
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Mozilla v5
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• あなたのブラウザは何ですか?
Mozilla v5
報告履歴
In the game above, in round 2, I had 2 cards left and stopped the round. Because I was undercut and my score became negative, the game ended. I went from a tie for 2nd to losing the game immediately. -40 points is not a large deficit to overcome in Hoola and a player can climb back up the leaderboard.
I've played Hoola a lot before this new rule was implemented. Previously a player was incentivized to stop a round early, even with the existing risk of being undercut. After implementation of the new rule, there is a high risk of losing without a chance for a comeback. I may not risk stopping a round for fear of an early game end. Stopping early was a strategic choice and the fundamentals of that decision have changed.
Please reconsider this rule change.
Thank you,
another Hoola lover
I borrowed the English term from other games with a similar rule (to avoid using gambling words).
This rule is implemented to support short length 2/3 player games which consititute >90% of all BGA Hoola games.
In this setting, the comeback is practically impossible when the last player has already lost >200 points and the leader plays defensively.
However, I admit the initial setting of 200 points didn't consider games with more players/more multipliers/longer game length option, so I opted to adjust the initial points instead.
From now on, new games will start with more points.
For example, a 4 players/8 rounds/Battle Hoola rule set game will start with 1600 points, instead of 200.
I think this is a good compromise.
Happy new year!
報告に書き加える
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。