#103685: "Expansion A: Change color indicator to square tile AND improve tooltip"
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| # | Status | Votes | Game | Type | Title | Last update |
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v118
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v118
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• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. • あなたのブラウザは何ですか?
Google Chrome v118
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• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. • あなたのブラウザは何ですか?
Google Chrome v118
-
• BGAで正しく実装されていないルールはどの部分ですか?
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v118
-
• やりたかったゲームアクションは何ですか?
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• このゲームアクションを引き起こす為に何を試みましたか?
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• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v118
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v118
-
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. • あなたのブラウザは何ですか?
Google Chrome v118
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v118
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. • あなたのブラウザは何ですか?
Google Chrome v118
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- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
