#100857: "5 Suggestions to speed up turn based games"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 -
• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Mozilla v5
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Mozilla v5
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 • あなたのブラウザは何ですか?
Mozilla v5
-
• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 • あなたのブラウザは何ですか?
Mozilla v5
-
• BGAで正しく実装されていないルールはどの部分ですか?
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 -
• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Mozilla v5
-
• やりたかったゲームアクションは何ですか?
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 -
• このゲームアクションを引き起こす為に何を試みましたか?
-
• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Mozilla v5
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 -
• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Mozilla v5
-
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 • あなたのブラウザは何ですか?
Mozilla v5
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Mozilla v5
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 • あなたのブラウザは何ですか?
Mozilla v5
報告履歴
Only for 2 players it takes days, as you have no option for ending your 2nd part of your turn preemptively
I have made some suggestions above for improving turn based games. In some player turns, this could be done by one single planned action.
If any of these is not planned you are still going to be awaken so there is basically no point in removing the other part in that case.
I am much more in favour of being able to hide the other progress so that you are awaken to select your cards then immediately reveal what other did and do your whole turn.
But that is very difficult to implement.
報告に書き加える
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
