Tap_ReferenceGuide_r11pdf
Tap_ReferenceGuide_r11pdf
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  1. Gain 1 tapestry card. You may then pay any 1 resource to gain 1 house.Gain 1 tapestry card. You may then pay any 1 resource to gain 1 market.Gain 1 tapestry card. You may then pay any 1 resource to gain 1 armory.Research (don’t gain benefit & bonus) OR gain 1 house.Invent 1 tech card OR gain 1 market.Conquer 1 territory OR gain 1 armory.Gain 1 VP for each tech card in your supply; also gain 1 tapestry card.You may discard all 3 face-up tech cards and replace them. Invent 1 tech card.Gain 1 worker and gain 1 VP per territory tile in your supply.Research to gain the benefit & pay to gain the bonus (if any). You may then discard 2 tapestry cards from hand to gain 5 VP.Gain either a farm, house, or armory. You may then pay any 1 resource to upgrade 1 tech card.Conquer 1 territory and gain 1 armory.Research to gain the benefit & pay to gain the bonus (if any) OR gain 1 house.Gain 1 VP for each armory in your capital city and gain 1 market. You may then pay any 1 resource to invent 1 tech card.Conquer 1 territory and gain 1 tapestry card. You may then pay any 1 resource to gain 1 armory.Gain the benefit & pay to gain the bonus (if any) of your current position on any advancement track.You may discard all 3 face-up tech cards and replace them. Invent 2 tech cards (one at a time).Conquer 1 territory. If that territory was controlled by an opponent, gain the benefits of both conquer dice.Gain 1 house, then gain 1 VP for each house in your capital city.Gain 1 market, then gain 1 VP for each market in your capital city. You may also pay any 1 resource to upgrade 1 tech card.Conquer 1 territory anywhere on the map. You may then pay any 1 resource to gain 1 tapestry card.Advance on 1 of these tracks, then gain the benefit & pay to gain the bonus (if any).In any order, upgrade 1 tech card and gain the circle benefit of 1 tech card in your middle row.Gain 1 armory and gain 1 VP per tapestry card (in hand and on your income mat).Regress on 1 of these tracks, then gain the benefit & pay to gain the bonus (if any).Gain 1 VP per military and science track space you’ve advanced.Gain 1 VP per exploration track space you’ve advanced. Also play a tapestry on top of your current tapestry. Only the new card is active.Advance on 1 of these tracks, then gain the benefit & pay to gain the bonus (if any). Then do it again (same or different track).In any order, upgrade 1 tech card & gain the square benefit of 1 tech card in your top row. You may then discard 3 tech cards to gain 10 VP.Score your capital city. You may then discard 3 tapestry cards from hand to gain 10 VP.Roll 4 science dice to advance (don’t gain the benefits & bonuses). Gain 5 VP per die that would push you off a track.Remove your player token from the technology track and place it on the starting space of any track. Gain 1 of each resource. This track still counts as complete.Conquer 1 territory (gain the benefits of both conquer dice). Also gain a random additional civilization.Explore: Place 1 territory tile from your supply on the map, gain 1 VP per aligning side, and gain the benefit on the tile. You may then pay any 1 resource to gain 1 tapestry card.Explore OR gain 1 farm.Gain 1 territory tile, then explore.Gain 1 VP for each territory you control. You may then pay any 1 resource to gain 1 farm.Gain 1 territory tile and 1 farm. You may then pay any 1 resource to explore.Gain 2 territory tiles, then explore.Gain 1 farm, then gain 1 VP for each farm in your capital city. You may then discard 2 territory tiles to gain 5 VP.Gain 2 territory tiles, then explore anywhere on the map. You may then pay any 1 resource to gain 1 tapestry card.Gain 1 VP per technology track space you’ve advanced. You may then discard 3 territory tiles to gain 10 VP.Gain 3 space tiles, then explore 1 of them (place explored space tiles next to your income mat).Explore a space tile from your supply (place it next to your income mat). You may then pay any 1 resource to explore another space tile.EXPLORATIONREFERENCE GUIDESCIENCETECHNOLOGYMILITARYGain 2 territory tiles (always keep territory tiles face up in your supply).Research: Roll the science die to advance for free (don’t gain benefit & bonus).Invent: Gain 1 tech card and place it to the right of your capital city mat in the bottom row. If you gained a face-up card, replenish it immediately.Conquer: Place an outpost on a territory adjacent to a territory you control. Roll the 2 conquer dice and pick 1 of the benefits rolled.Tap_ReferenceGuide_r11.indd 18/18/19 3:01 PM
  2. Gain 1 house. Gain 1 worker.Gain the benefit & pay to gain the bonus of your current position on any track. Use at most 1x/turn. Gain 4 VP. Gain 1 VP for each market in your capital city. Gain 1 market. Gain 1 VP for each house in your capital city. Gain 1 house. Gain 1 VP per military track space you’ve advanced. Advance on the military track (no benefit/bonus). Gain 1 VP per science track space you’ve advanced. Advance on the science track (no benefit/bonus). Gain 1 VP for each armory in your capital city. Gain 1 armory. Gain 7 VP. Gain 1 food. Gain 1 VP for each of your tech cards. Invent 1 tech card. Play a tapestry card on top of your current tapestry. Gain 1 tapestry card. Gain 1 VP per territory tile in your supply. Gain 1 culture and 1 territory tile.Gain 1 VP per exploration track space you’ve advanced. Advance on the exploration track (no benefit/bonus). Place the Bakery in your capital city. Gain 4 VP. Explore (place 1 territory tile). Gain 2 territory tiles. Place the Library in your capital city. Gain 3 VP. Gain a random additional civilization. Gain 3 VP. Gain 1 culture and 4 VP. Gain 1 coin. Gain 1 VP for each farm in your capital city. Gain 1 farm. Gain 7 VP. Gain 1 culture. Gain 1 VP for each territory you control. Conquer 1 territory. Gain 5 VP. Research (no benefit/bonus). Place the Stock Market in your capital city. Gain 5 VP. Conquer 1 territory. Gain 1 worker. Gain the circle benefit of 1 tech card in your middle row.Gain the square benefit of 1 tech card in your top row.Gain 1 VP per technology track space you’ve advanced. Advance on the technology track (no benefit/bonus). Gain 1 farm. Gain 1 food. Gain 1 market, house, or farm. Gain 1 tapestry card. Regress on 1 of these tracks (no benefit/bonus). Gain 1 coin. Place the Barn in your capital city. Gain 3 VP. Place the Com Tower in your capital city. Gain 5 VP. Gain 1 market. Gain 1 coin. Gain 1 armory. Gain 1 culture. Place the Treasury in your capital city. Gain 4 VP.Tap_ReferenceGuide_r11.indd 28/18/19 3:01 PM
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