メニュー
{NB_PLAYERS_CONNECTED} 人オンライン: {IN_GAME} 人プレイ中 • {WAITING} 人募集中
loading

If you see this message, it means that your browser failed to load this file.

You should try the following : check your connection, disable ad-blocker, clear your browser cache, try in private mode, try from another browser/computer/connection.

最近の活動

基本情報 SABOTEUR: SOME INFO AND TIPS

Just created this group for a platform to share....

SABOTEUR (online; 7players)

5 + (cross)
5 T
5 vertical t (vt)
3 - (simple)

4 J
5 7
4 l (noodle)
9 dead ends (de), all of different shapes

5 maps
3 rockfalls (rf)
3 x 3 breaks
3 x 2 simple fixes; 3 multi fixes

TOTAL PATH CARDS: 40
TOTAL ACTION CARDS: 26
TOTAL CARDS: 66 (total cards in Deck before first player moves: 31)
Rough probability of getting all action cards as your first hand: (26/66)^5 = ~0.9%


Selecting Which Path to Rockfall: Some Considerations

-What cards are most lacking in diggers: either known through their conversation (e.g. diggers discussing among themselves what cards they have left, although they may bluff), what digging paths your teammates had or discarded, and what has been played on the board (e.g. if 5 crosses have been played/discarded already, and your rf is the last one left in the game, rf-ing a 4-way cross spot almost guarantees a win).

-RF based on the restrictions i.e #of rf spots surrounding card: if 2 crosses on the board, u rf the one that has a 4-way rf spot instead of a 2 or 3-way rf spot. meaning even if it's a cross, if it only has 2-way rf spot, people can still patch by any T or any -

-Minor consideration: The likely card(s) that the digger AFTER you can use to patch: Assuming what you rf is definitely patchable by diggers, better rf the card that only the digger BEFORE u can patch rather than the digger right after you (i.e. the digger team has to go one whole round of discarding before coming to that person that holds the patchable card. then if ur sab team is smart enough to still hold on to one break card, he/she can use their break on that digger, further stalling patching and progress)


Note: when u select what to rf u need to consider whether diggers have any rf themselves. e.g. u may rf a 4-way + spot. and u think it's very clever. but they have an rf to spare, which they use on one of the rf spots, effectively meaning they can now use a vert t, or worse, simple curve, to patch. Usually towards end game, curves are more plentiful, so make sure even if digger can rf in order to patch, it would still require a straight road to patch back, and not a curve (some exceptions apply, of course).
アプリケーションの読み込み中... ...
ありがとうございます : あなたは最も誠実なプレイヤーの一人です!
たった€2 / 月でボードゲームアリーナを最大限に活用できます!
1
2
3
4
5
6
7
8
9
10
11
12